830 skills found · Page 20 of 28
nithyasharabheshwara / SpyfsSpy FS - A tool to create a virtual copy of a folder and spy on that folder, to know which files are read and at what locations (file offset ranges). The purpose of this tool is to analyze which files in a folder are actually useful and which are not. With this information you can make duplicate of that folder with only those files which are required. SpyFS had been created to make an extremely small and portable version of python windows runtime, for purpose of running youtube-dl
laurabravo97 / Dynamic Functional Connectivity AnalysisPython script to obtain dynamic functional connectivity metrics, after using a sliding window approach, statistical analyses to test for differences between groups and plots of results using plotly (code available, but output plots the result cannot be displayed on github).
LucasHartman / MayaScript HouseGenerator‘Generative House Algorithm’ was constructed for one simple reason, being one click away from creating a range of uniquely designed model houses. At the beginning of 2020, the start of the covid-19 pandemic, I started learning programming. My background is in developing 3D motion graphics, but my work goes into different directions. I feel inspired by trying out new things, but often feel constrained by the software I use. I never found the right software that could satisfy my every need. A few years back, I visited a motion graphics event in Prague. Here I saw a presentation by Simon Homedal from Man vs. Machine and he introduced me to procedural programming for digital art. And so my journey into learning to code started. Being stuck at home because of covid-19, I was presented with a change to really jump in and start developing a few coding projects. I started out with a simple board game in Java, where I was introduced to ‘object oriented programming’ and UI development and many other general concepts. At the end of this project I came to the conclusion that simple programming is not enough, I needed to combine with something I already have experience of. So I started using Python inside Maya, focusing on asset development of simple programs I could execute whenever I’m working on a 3D project. At the time I was wondering if I could deconstruct houses to an algorithm. The inspiration for this project came from wandering around the residential areas where I lived. Zandberg has very diverse styles of architecture; Terrace houses with high ceilings, classical villas with roofs made of straw and modern villas built after WWII. I was captivated by the diversity in design. Breakdown A simple UI inside Maya, where the uses can specify the value for generating a number of houses. Simple things like level and roof height, number of doors, max number of levels, etc. Lastly a button that would take in the value and run the algorithm. The back-end consists of a number of Python modules, textures and .obj files. One Python file called the “Main”, is where the files are assembled and executed. Process Developing a generative algorithm is a process of trial and error. At the start of the project I treated the project like any other modeling project, only every design decision was programmed in with a number of possible solutions. Over time this would become very complex and unstructured. It became impossible to go back and modify what I already wrote down. Another problem was that the algorithm was creating the model for running the code. This meant that selecting, adding and subtracting mesh to the model cost a lot of processing power, to the point my computer would freeze up. I needed to rethink my process and develop a framework which is easy to modify and light on the processor. My new plan of attack was to do as little as possible in Maya. All design instructions needed to be solved before anything can be created in Maya. Going into this direction was a hard choice. First off, it’s not a guarantee for success. The moment I would go too deep, things can get messy very easily. Besides I consider myself more of a visual thinker. Working outside of Maya meant every hurdle would be some sort of math problem. I already knew I had no choice, and understood this is the type of problem solving a programmer has to deal with. So I started out doing a little bit of RnD. My first test was to create a number of lists. Generally every list would hold some type of value. Like positional data, labels, dimensions, objects etc. and the rest would be a range of functions iterating, generating, gathering, and sorting data into these lists. These seemed flexible enough, if I needed to add new details to the model, I would make a new list and apply this into the framework. This type of framework was not very structured as I hoped. Luckily I discarded this ideal before it really began. I was already attracted by the idea of using a matrix instead of lists at the top of lists. The matrix would provide data in three dimensions, like a volume or a box made out of separate units. I would add an extra dimension to each unit, which is a list of six values. Each value would represent each side of a unit. The general ideal of a matrix is like a fluid simulation, which is made out of a matrix of voxels, or like Minecraft where each unit can be some type of block. This would create a data structure that is easy to modify. The next step would be to feed the matrix with values. A value can represent walls, doors, windows, levels, rooftops, position and direction. It starts with an empty matrix, and secondly fill it with values of 1 (later on inside Maya, value 1 would generate a wall, the location within the matrix would be translated to 3D space). If you’d stop here and translate the matrix to mesh in Maya, you would get a cluster of boxes stacked next or on top of each other. Adding more data to the matrix meant it needed to structure itself, so it would generate a cohesive design. If not the final result would be a house with holes in the wall or floating rooms. Therefore a number of functions are needed for searching for patterns, and modifying the data. A standard function would iterate over each unit in the matrix and check the neighboring values. If some sort of condition is met, the proper value will be modified. Going back to our cluster of boxes example. If a has a neighbouring box in front and to the left, but nothing on top, this would be a condition where a corner roof would be generated. And so different functions would solve design problems. In the end you would be left with a matrix of values that would serve as a blueprint for generating in house inside Maya. Finally the model needs to be made in Maya. A number of parts like a wall, door or window are generated or imported in Maya. When iterating over the finished matrix, a certain value in a certain place in the matrix will decide which objects (example wall or roof) needs to be instanced and placed in the right position and direction. When the matrix is fully realised in Maya the model gets a final cleanup, by merging the model, deleting unused parts and empty groups. What is left is the house model. If a range of houses needs to be generated, the process is simply looped over a number of times. Final word This project took way longer than I had anticipated and is far from finished. I learned a lot and at the same time it feels like I have only just begun. I hope to pick up this project again in the near future. I would love to add more elements to the house, like roof-windows or balconies and create procedural shaders. And possibly try out machine learning or some type of genetic algorithm. If you have any questions or are intrigued please contact me at ljh.hartman@gmail.com. Cheers!
pfmoore / PybuildWindows build environment for Python
Phylliida / PyTorchWindowsBinaryPrecompiled binaries for PyTorch with CUDA for Python 3.5 and 3.6 on Windows x64
02gaurav / KeyLoggerKeyLogger for windows using python 3.5
hellokaton / Runcat PysidePython PySide6 of RunCat_for_windows
yma17 / Tdvrptw Snrpga2Python implementation of the genetic algorithm SNRPGA2 for the Time-Dependent Vehicle Routing Problem with Time Windows (TDVRPTW).
jonisb / AudioEndpointControlA library to access and control audio devices (Soundcard speakers/mics) written in Python for Windows vista and later.
MaxBQb / WinMagnificationPython wrapper for Windows Magnification API
envyofblood / IhatemyselfA simple trojan made for Windows in Python.
erik1066 / Windows Wsl Ubuntu SetupInstructions to make Windows 10 with the Windows Subsystem for Linux (WSL) setup fast and efficient for developing software in Go, Rust, C# (.NET Core), Java, Python, and NodeJS, and web front-ends in React. This guide uses Ubuntu 18.04 as the OS running within WSL.
KenMcFadden / LogDbgView PythonPython class for capturing Windows debug messages issued by Win32 OutputDebugString
maltarawy / PythopadA free Python source code editor and Notepad replacement for Windows
LoupesDEV / TKinter DesignerTK Designer is a visual interface that allows easy design of Tkinter windows using a drag-and-drop system. It simplifies graphical interface development in Python by automatically generating the corresponding code for the used widgets.
burgerbecky / WslwinregThe wslwinreg Python module is a drop in replacement for winreg for systems running under Cygwin, MSYS2, or Windows Subsystem for Linux
fieserWolF / PetpetPetPet is a PETSCII editor for Commodore 64 computers. As it is written entirely in Python, it runs on any platform supported by Python (Windows, MacOS, Linux and others).
dcollaoa / SmbspiderPython-powered SMB enumeration built to help you scour Windows shares for sensitive files, credentials, or metadata in a fast and efficient way.
pageauc / Track InoutWindows, Unix, Raspberry Pi program uses opencv and python to track moving objects that enter and leave camera view and cross a vert or horz trigger center line. Can be configured to take an image and log data to a csv file. Includes a standalone web server for viewing image files. At this point it is a demo since it would need more work but the basic operation is functional.
caffienerd / TimebombFloating overlay timer and stopwatch for Linux X11 and Windows. Always-on-top display with keyboard shortcuts (Win+key combos), adjustable countdown timer, persistent alarm, sound effects, and freezing feature. Built with Python GTK and AutoHotkey.