131 skills found · Page 2 of 5
robeverest / UNSWgraphA Java graphics library for teaching Computer Graphics (COMP3421) at UNSW
kaserashi / Snake GameImplementation of Snake game in Java with animations and graphics
NarendraYSF / JavaFX2048JavaFX2048 is a desktop implementation of the classic 2048 puzzle game, built using JavaFX for a modern and responsive user interface. This project showcases the integration of Java's powerful graphics library to create an engaging and visually appealing version of the popular sliding tile game.
laiguixian / AndroidRPA中文:这个软件运行后能悬浮在所有软件之上,可以自动控制安卓系统下安装的微信,对指定微信发的每个语音进行录制后转发到指定的微信群,全程自动化,减少人工成本,当然这个软件是我很多年前(约2016年)自己开发的,现在的安卓系统和微信早就更新了不知道多少版了,所以现在应该是不能控制的,不过原理是类似的,改改应该也还可以用,这个软件在稳定性方面使用了自驱式的原理,可以说是现代人工智能的起源之一。软件原理:软件采用自驱式推进软件往前运行,通过不断截取屏幕图片,跟预置的需要识别的界面数据和需要点击的按钮图片数据进行比对(这个比对包括对图形的二值化,异化,比对等等),然后进行相关操作。多年后的今天,我发现这种自动化操作居然发展出了一个行业:RPA机器人。所以这个软件我觉得你可以看成是一个RPA机器人,这个机器人运行在安卓下对窗体应用进行自动化操作。这个软件是我很多年前自己开发的,现在把源代码公开出来,由于暂时没有时间,所以直接公开,未做代码调整和优化,希望对技术传播有所助益。本代码公开纯属技术交流,没有收取任何费用,软件分为两部分:安卓RPA机器人,控制后端,机器人使用android studio开发,后端:java+sqlserver,以webservice提供服务。 After running, this software can be suspended on all the software. It can automatically control the wechat installed under the Android system, record and forward each voice sent by the designated wechat group to the designated wechat group, and the whole process is automated to reduce labor costs. Of course, this software was developed by myself many years ago (about 2016). Now the Android system and wechat have been updated for a long time. I don't know how many versions, so it should be uncontrollable now, However, the principle is similar, and the modification should also be used. This software uses the self driving principle in terms of stability, which can be said to be one of the origins of modern artificial intelligence. Software principle: the software uses self driving to push the software forward. By constantly intercepting screen images, it compares with the preset interface data that needs to be identified and the button image data that needs to be clicked (this comparison includes binarization, alienation, comparison, etc. of graphics), and then carries out relevant operations. Today, many years later, I found that this kind of automation has developed an industry: RPA robot. So I think you can think of this software as an RPA robot, which runs under Android to automate window applications. This software was developed by myself many years ago, and now the source code is published. Because I don't have time for the time being, it is directly published without code adjustment and optimization. I hope it will be helpful to the spread of technology. This code is disclosed purely for technical exchange without any charge. The software is divided into two parts: Android RPA robot, which controls the back-end. The robot is developed using Android studio, and the back-end: java+sqlserver, which provides services with WebService.
sanusanth / C Basic Simple ProgramWhat is C++? C++ is a general-purpose, object-oriented programming language. It was created by Bjarne Stroustrup at Bell Labs circa 1980. C++ is very similar to C (invented by Dennis Ritchie in the early 1970s). C++ is so compatible with C that it will probably compile over 99% of C programs without changing a line of source code. Though C++ is a lot of well-structured and safer language than C as it OOPs based. Some computer languages are written for a specific purpose. Like, Java was initially devised to control toasters and some other electronics. C was developed for programming OS. Pascal was conceptualized to teach proper programming techniques. But C++ is a general-purpose language. It well deserves the widely acknowledged nickname "Swiss Pocket Knife of Languages." C++ is a cross-platform language that can be used to create high-performance applications. C++ was developed by Bjarne Stroustrup, as an extension to the C language. C++ gives programmers a high level of control over system resources and memory. The language was updated 3 major times in 2011, 2014, and 2017 to C++11, C++14, and C++17. About C++ Programming Multi-paradigm Language - C++ supports at least seven different styles of programming. Developers can choose any of the styles. General Purpose Language - You can use C++ to develop games, desktop apps, operating systems, and so on. Speed - Like C programming, the performance of optimized C++ code is exceptional. Object-oriented - C++ allows you to divide complex problems into smaller sets by using objects. Why Learn C++? C++ is used to develop games, desktop apps, operating systems, browsers, and so on because of its performance. After learning C++, it will be much easier to learn other programming languages like Java, Python, etc. C++ helps you to understand the internal architecture of a computer, how computer stores and retrieves information. How to learn C++? C++ tutorial from Programiz - We provide step by step C++ tutorials, examples, and references. Get started with C++. Official C++ documentation - Might be hard to follow and understand for beginners. Visit official C++ documentation. Write a lot of C++ programming code- The only way you can learn programming is by writing a lot of code. Read C++ code- Join Github's open-source projects and read other people's code. C++ best programming language? The answer depends on perspective and requirements. Some tasks can be done in C++, though not very quickly. For example, designing GUI screens for applications. Other languages like Visual Basic, Python have GUI design elements built into them. Therefore, they are better suited for GUI type of task. Some of the scripting languages that provide extra programmability to applications. Such as MS Word and even photoshop tend to be variants of Basic, not C++. C++ is still used widely, and the most famous software have their backbone in C++. This tutorial will help you learn C++ basic and the advanced concepts. Who uses C++? Some of today's most visible used systems have their critical parts written in C++. Examples are Amadeus (airline ticketing) Bloomberg (financial formation), Amazon (Web commerce), Google (Web search) Facebook (social media) Many programming languages depend on C++'s performance and reliability in their implementation. Examples include: Java Virtual Machines JavaScript interpreters (e.g., Google's V8) Browsers (e.g., Internet Explorer, Mozilla's Firefox, Apple's Safari, and Google's Chrome) Application and Web frameworks (e.g., Microsoft's .NET Web services framework). Applications that involve local and wide area networks, user interaction, numeric, graphics, and database access highly depend on C++ language. Why Use C++ C++ is one of the world's most popular programming languages. C++ can be found in today's operating systems, Graphical User Interfaces, and embedded systems. C++ is an object-oriented programming language which gives a clear structure to programs and allows code to be reused, lowering development costs. C++ is portable and can be used to develop applications that can be adapted to multiple platforms. C++ is fun and easy to learn! As C++ is close to C# and Java, it makes it easy for programmers to switch to C++ or vice versa Definition - What does C++ Programming Language mean? C++ is an object oriented computer language created by notable computer scientist Bjorne Stroustrop as part of the evolution of the C family of languages. Some call C++ “C with classes” because it introduces object oriented programming principles, including the use of defined classes, to the C programming language framework. C++ is pronounced "see-plus-plus." C++ Variables Variables are the backbone of any programming language. A variable is merely a way to store some information for later use. We can retrieve this value or data by referring to a "word" that will describe this information. Once declared and defined they may be used many times within the scope in which they were declared. C++ Control Structures When a program runs, the code is read by the compiler line by line (from top to bottom, and for the most part left to right). This is known as "code flow." When the code is being read from top to bottom, it may encounter a point where it needs to make a decision. Based on the decision, the program may jump to a different part of the code. It may even make the compiler re-run a specific piece again, or just skip a bunch of code. You could think of this process like if you were to choose from different courses from Guru99. You decide, click a link and skip a few pages. In the same way, a computer program has a set of strict rules to decide the flow of program execution. C++ Syntax The syntax is a layout of words, expression, and symbols. Well, it's because an email address has its well-defined syntax. You need some combination of letters, numbers, potentially with underscores (_) or periods (.) in between, followed by an at the rate (@) symbol, followed by some website domain (company.com). So, syntax in a programming language is much the same. They are some well-defined set of rules that allow you to create some piece of well-functioning software. But, if you don't abide by the rules of a programming language or syntax, you'll get errors. C++ Tools In the real world, a tool is something (usually a physical object) that helps you to get a certain job done promptly. Well, this holds true with the programming world too. A tool in programming is some piece of software which when used with the code allows you to program faster. There are probably tens of thousands, if not millions of different tools across all the programming languages. Most crucial tool, considered by many, is an IDE, an Integrated Development Environment. An IDE is a software which will make your coding life so much easier. IDEs ensure that your files and folders are organized and give you a nice and clean way to view them. Types of C++ Errors Another way to look at C++ in a practical sense is to start enumerating different kinds of errors that occur as the written code makes its way to final execution. First, there are syntax errors where the code is actually written in an illegible way. This can be a misuse of punctuation, or the misspelling of a function command or anything else that compromises the integrity of the syntax as it is written. Another fundamental type of error is a compiler error that simply tells the programmer the compiler was not able to do its work effectively. As a compiler language, C++ relies on the compiler to make the source code into machine readable code and optimize it in various ways. A third type of error happens after the program has been successfully compiled. Runtime errors are not uncommon in C++ executables. What they represent is some lack of designated resource or non-working command in the executable program. In other words, the syntax is right, and the program was compiled successfully, but as the program is doing its work, it encounters a problem, whether that has to do with interdependencies, operating system requirements or anything else in the general environment in which the program is trying to work. Over time, C++ has remained a very useful language not only in computer programming itself, but in teaching new programmers about how object oriented programming works.
PhongPham101190 / Red C SDKMEGA SDK - Client Access Engine Coverity Scan Build Status MEGA --- The Privacy Company --- is a Secure Cloud Storage provider that protects your data thanks to end-to-end encryption. We call it User Controlled Encryption, or UCE, and all our clients automatically manage it. All files stored on MEGA are encrypted. All data transfers from and to MEGA are encrypted. And while most cloud storage providers can and do claim the same, MEGA is different – unlike the industry norm where the cloud storage provider holds the decryption key, with MEGA, you control the encryption, you hold the keys, and you decide who you grant or deny access to your files. This SDK brings you all the power of our client applications and let you create your own or analyze the security of our products. Are you ready to start? Please continue reading. SDK Contents In this SDK, you can find our low level SDK, that was already released few months after the MEGA launch, a new intermediate layer to make it easier to use and to bind with other programming languages, and example apps for all our currently supported platforms (Windows, Linux, OSX, Android, iOS and Windows Phone). In the examples folder you can find example apps using: The low level SDK: megacli (a powerful command line tool that allows to use all SDK features) megasimplesync (a command line tool that allows to use the synchronization engine) The intermediate layer: An example app for Visual Studio in examples/win32 An example app for Android (using Java bindings based on SWIG) in examples/android An example app for iOS (using Objective-C bindings) in examples/iOS An example app for Windows Phone (using Windows Phone bindings) in examples/wp8 Building If you plan to develop an app using this SDK, please use the stable branch or the last released tarball. The master branch is continuously evolving, could be unstable and could change very often. For platforms with Autotools, the generic way to build and install it is: sh autogen.sh ./configure make sudo make install That compilation will include the examples using our low level SDK (megacli and megasimplesync) You also have specific build instructions for OSX (doc/OSX.txt) and FreeBSD (doc/FreeBSD.txt) and a build script to automatically download and build the SDK along with all its dependencies (contrib/build_sdk.sh) For other platforms, or if you want to see how to use the new intermediate layer, the easiest way is to get a smooth start is to build one of the examples in subfolders of the examples folder. All these folders contains a README.md file with information about how to get the project up and running, including the installation of all required dependencies. Usage The low level SDK doesn't have inline documentation yet. If you want to use it, please check one of our example apps (examples/megacli, examples/megasimplesync). The new intermediate layer has been documented using Doxygen. The only public header that you need to include to use is include/megaapi.h. You can read the documentation in that header file, or download the same documentation in HTML format from this link: https://mega.co.nz/#!c5FzhBJL!HUVjsOJTylwkmXPZ0AxT66Wuu4YvZInyHbWGYgvTHt4 Additional info Platform Dependencies Dependencies are different for each platform because the SDK uses generic interfaces to get some features and they have different implentations: Network (cURL with OpenSSL/c-ares or WinHTTP) Filesystem access (Posix or Win32) Graphics management (FreeImage, QT or iOS frameworks) Database (SQLite or Berkeley DB) Threads/mutexes (Win32, pthread, QT threads, or C++11) POSIX (Linux/Darwin/BSD/OSX ...) Install the following development packages, if available, or download and compile their respective sources (package names are for Debian and RedHat derivatives, respectively): cURL (libcurl4-openssl-dev, libcurl-devel), compiled with --enable-ssl c-ares (libc-ares-dev, libcares-devel, c-ares-devel) OpenSSL (libssl-dev, openssl-devel) Crypto++ (libcrypto++-dev, libcryptopp-devel) zlib (zlib1g-dev, zlib-devel) SQLite (libsqlite3-dev, sqlite-devel) or configure --without-sqlite FreeImage (libfreeimage-dev, freeimage-devel) or configure --without-freeimage pthread Optional dependency: Sodium (libsodium-dev, libsodium-devel), configure --with-sodium Filesystem event monitoring: The provided filesystem layer implements the Linux inotify and the MacOS fsevents interfaces. To build the reference megacli example, you may also need to install: GNU Readline (libreadline-dev, readline-devel) For Android, we provide an additional implementation of the graphics subsystem using Android libraries. For iOS, we provide an additional implementation of the graphics subsystem using Objective C frameworks. Windows To build the client access engine under Windows, you'll need the following: A Windows-native C++ development environment (e.g. MinGW or Visual Studio) Crypto++ zlib (until WinHTTP learns how to deal with Content-Encoding: gzip) SQLite or configure --without-sqlite FreeImage or configure --without-freeimage pthreads (MinGW) Optional dependency: Sodium or configure --with-sodium To build the reference megacli.exe example, you will also need to procure development packages (at least headers and .lib/.a libraries) of: GNU Readline/Termcap Folder syncing In this version, the sync functionality is limited in scope and functionality: There is no locking between clients accessing the same remote folder. Concurrent creation of identically named files and folders can result in server-side dupes. Syncing between clients with differing filesystem naming semantics can lead to loss of data, e.g. when syncing a folder containing ABC.TXT and abc.txt with a Windows client. On POSIX platforms, filenames are assumed to be encoded in UTF-8. Invalid byte sequences can lead to undefined behaviour. Local filesystem items must not be exposed to the sync subsystem more than once. Any dupes, whether by nesting syncs or through filesystem links, will lead to unexpected results and loss of data. No in-place versioning. Deleted remote files can be found in //bin/SyncDebris (only when syncing to the logged in account's own cloud drive - there is no SyncDebris facility on syncs to inbound shares), deleted local files in a sync-specific hidden debris folder located in the local sync's root folder. No delta writes. Changed files are always overwritten as a whole, which means that it is not a good idea to sync e.g. live database tables. No direct peer-to-peer syncing. Even two machines in the same local subnet will still sync via the remote storage infrastructure. No support for unidirectional syncing (backup-only, restore-only). Syncing to an inbound share requires it to have full access rights. megacli on Windows The megacli example is currently not handling console Unicode input/output correctly if run in cmd.exe. Filename caveats: Please prefix all paths with \\?\ to avoid the following issues: The MAX_PATH (260 character) length limitation, which would make it impossible to access files in deep directory structures Prohibited filenames (con/prn/aux/clock$/nul/com1...com9/lpt1...lpt9). Such files and folders will still be inaccessible through e.g. Explorer! Also, disable automatic short name generation to eliminate the risk of clashes with existing short names.
jwharm / Cairo Java BindingsJava language bindings for the Cairo graphics library using the JEP-454 Panama FFI
robotic-wings / XXLChessXXLChess is a Java-based chess variant featuring an expansive 14x14 board and unique chess pieces. Designed with the Processing library for enhanced graphics, this game offers a fresh twist on the classic game of chess.
stephengold / V SportA Vulkan-based 3-D graphics engine, written in Java (code has New BSD license)
XernasDev / PhotonA basic graphics API wrapper
glycerine / Hello Giohello world for Gio graphics for Golang. Gio runs on macOS, Windows, Wayland (linux), X11, WebASM, iOS, and Android. All in Go, no bridge C/Java to write.
nxtman0z / FlappyBird🎮 A simple Flappy Bird clone made in Java using basic game development concepts like graphics, collision detection, and game loop. Great for beginners learning Java game development.
spencertipping / CheloniidaeExtreme Java Turtle Graphics
SwissAS / Jcgm CoreAn open source Java implementation to interpret and render Computer Graphics Metafile (CGM) graphics files.
scoffey / SegmentationImage segmentation framework in Java (Computer Graphics project at itba.edu.ar)
Philiks / Java Sorting VisualizerJava Sorting Visualizer using Swing Components | Swing Worker | Graphics 2D
websemantics / Oea.svgSVG GUI and Graphics Library built following Java Swing. The Oea Framework provides three Javascript libraries, 1- Draw2D.svg, 2- Java.js and 3- Swing.svg to build SVG GUI applications
TeamLS / BuzzA quiz game developed in Java, with categories, music, graphics, high scores, multiplayer and two languages (Greek and English).
toaarnio / M3gcoreJava Mobile 3D Graphics API (M3G, JSR-184), version 1.1, core engine implementation in C. Originally developed at Nokia Research Center Tampere in 2003-2005, and subsequently released into open source through the Symbian Foundation.
tonsky / Java Graphics BenchmarkJava Graphics benchmark