446 skills found · Page 10 of 15
deliro / CorrodeType-safe error handling in Python
shubhamchandak94 / VT CodesPython implementation of Varshamov-Tenengolts codes for correction of single insertion/deletion errors
Kairos-T / BB84 SimulatorBB84 QKD simulation using the Python Qiskit library with various options: Simulation of a perfect implementation, low error rate, high error rate, and the presence of an eavesdropper.
peanut-nav / Navigation Filter LibINS/GNSS integrated navigation framework with 15-state error-state KF/EKF/UKF (ESKF/ESUKF), RTS smoothing, performance evaluation, and Python visualization.
cavedave / DatacleanupPython Notebook for a workshop at Convercon Ireland 2019. The title is How to Curate and NLP Dataset and is about a process to find errors in a dataset to improve training.
BiswarupDebnath / SSIM Map Calculation Of An Image In PythonThis is the exact Python version of the following MATLAB code: https://ece.uwaterloo.ca/~z70wang/research/ssim/ssim_index.m SSIM index is a full reference image quality index. For more details, refer to the following paper: Z. Wang, A. C. Bovik, H. R. Sheikh, and E. P. Simoncelli, "Image quality assessment: From error measurement to Structural similarity" IEEE Transactios on Image Processing, vol. 13, no. 1, Jan. 2004. In the above Python version of the code, constants used are the default constants as mentioned in the MATLAB code. Usage: ssim_index, ssim_map = cal_ssim(img1, img2) img1, img2 are single channel or RBG image
Puershiweilke / Excel To Docx Auto Filler ToolExcel到Docx自动填充工具是一款基于Python的软件,用于将Excel数据自动填入Word模板以生成多个格式化文档,非常适合批量制作合同和报告,提高效率,减少错误。Excel to Docx Auto-Filler is a Python-based tool for automatically populating Word templates with Excel data to create multiple formatted documents, ideal for bulk generating contracts and reports, enhancing efficiency and minimizing errors.
analyticswithali / Airline Demand ForecastingMinimize forecast errors by developing an advanced booking model using Python
lgeiger / Pyflakes ActionA GitHub action that checks for Python syntax errors using pyflakes
avciali1978 / CryptoWalletFinderFyyx Wallet Finder is a Python app that searches for cryptocurrency wallets with balances in BTC and ETH. It logs results/errors and saves mnemonic seeds of found wallets.
ucd-plse / PyDFixPyDFix is a tool that helps detect and fix dependency errors that cause the unreproducibility of Python builds. PyDFix takes as input the current build log, the original build log and the source code. PyDFix first identifies dependency errors and possible dependency packages causing these errors using LogErrorAnalyzer. This is followed by iteratively building a patch that makes the build reproducible again by Itera- tiveDependencySolver. The iterative algorithm for building the patch keeps re-running the build with intermediate patches and analyzing the new build logs produced to further identify errors and problematic dependency version specifications. This process continues until the build becomes reproducible, or all patch options have been tested and deemed not useful.
ikollipara / Monadic ErrorMonadic Error Handling for Python
BOBO1997 / Libs Qremlibs_qrem is a python package written in C++/Cython that executes quantum readout error mitigation (QREM) efficiently even for large measurement results.
ericsoto-exe / ContactInfoScraperContactInfoScraper is a Python-based web scraping tool designed to automate the extraction of contact information (emails and phone numbers) from various websites, including social media platforms. With robust logging, error handling, and user-friendly output, it simplifies data collection for businesses and researchers. A batch file is included.
skovv3 / Kaggle Data Cleaning ChallengeLearn professional data cleaning techniques! Data cleaning is a key part of data science, but it can be deeply frustrating. Why are some of your text fields garbled? What should you do about those missing values? Why aren’t your dates formatted correctly? How can you quickly clean up inconsistent data entry? In this five day challenge, you'll learn why you've run into these problems and, more importantly, how to fix them! In this challenge we’ll learn how to tackle some of the most common data cleaning problems so you can get to actually analyzing your data faster. We’ll work through five hands-on exercises with real, messy data and answer some of your most commonly-asked data cleaning questions. Here's a day-by-day breakdown of what we'll be learning each day: - Day 1: Handling missing values - Day 2: Data scaling and normalization - Day 3: Cleaning and parsing dates - Day 4: Character encoding errors (no more messed up text fields!) - Day 5: Fixing inconsistent data entry & spelling errors Ready to get started? Just enter your e-mail below to register. How do I know what to do each day? Every day you’ll get an email with instructions for that day’s challenge sent to the address you provide below. What if I need help? You're welcome to ask for help on the forums or in the comments section of the notebook for each day. When is the challenge? This 5-Day Challenge will run from March 26 through March 30 2018. What do I need to know to get started? This challenge will be taught in Python and assumes you have used some Python before. If you haven't, try working through the Kaggle Learn Machine Learning curriculum before you get started to get up to speed.
AISoltani / KNN And Bayes Error In attachment, “data_gen” file is a function for data generation. To generate data according to condition defined in part 1, we should run a Python file entitled “Q1_1”, In attachment, a file entitled “knn” is a function for calculation of knn error.
alexVonBaphomet / MASS DM MULTITOOLS# Discord-DM-Multi-Tools (The Best So Far) Mass DM Tools. Easy To Use. Account generator known as ExoCord. User ID Joiner. Leaver. DM spam. Chat spam. Friend request spam. Server Destroyer And Much Other Options. I paid 750$ in all tools together. I got scammed by tools creators many times and they gave me only DM mass tools but I have collected all the best tools together and I have found other token generators and I have already bought them. The problem is that the phone verification does not work properly and gets disabled in a few days but it works properly and lasts for a week and it's good and enough for me. (It got patched because of Discord's frequent updates) I don't want to leak all of their tools and throw all their work in water in seconds, but I will leak it for cheaper and resell it for <s>750$</s>. dc: Sliiiide#4947 INSTRUCTIONS: Extract files from .rar by using WinRAR or some other program. put them in one folder. Enjoy your tools. (Don't spam too much otherwise discord will detect it and disable your tokens) if you get any errors, just look at them see whats missing and install it using python you also need to download node js. IF YOU WILL NEED HELP OR CAN'T DO SOMETHING PROPERLY, DM ME ON DISCORD: Sliiiide#4947
LucasHartman / MayaScript HouseGenerator‘Generative House Algorithm’ was constructed for one simple reason, being one click away from creating a range of uniquely designed model houses. At the beginning of 2020, the start of the covid-19 pandemic, I started learning programming. My background is in developing 3D motion graphics, but my work goes into different directions. I feel inspired by trying out new things, but often feel constrained by the software I use. I never found the right software that could satisfy my every need. A few years back, I visited a motion graphics event in Prague. Here I saw a presentation by Simon Homedal from Man vs. Machine and he introduced me to procedural programming for digital art. And so my journey into learning to code started. Being stuck at home because of covid-19, I was presented with a change to really jump in and start developing a few coding projects. I started out with a simple board game in Java, where I was introduced to ‘object oriented programming’ and UI development and many other general concepts. At the end of this project I came to the conclusion that simple programming is not enough, I needed to combine with something I already have experience of. So I started using Python inside Maya, focusing on asset development of simple programs I could execute whenever I’m working on a 3D project. At the time I was wondering if I could deconstruct houses to an algorithm. The inspiration for this project came from wandering around the residential areas where I lived. Zandberg has very diverse styles of architecture; Terrace houses with high ceilings, classical villas with roofs made of straw and modern villas built after WWII. I was captivated by the diversity in design. Breakdown A simple UI inside Maya, where the uses can specify the value for generating a number of houses. Simple things like level and roof height, number of doors, max number of levels, etc. Lastly a button that would take in the value and run the algorithm. The back-end consists of a number of Python modules, textures and .obj files. One Python file called the “Main”, is where the files are assembled and executed. Process Developing a generative algorithm is a process of trial and error. At the start of the project I treated the project like any other modeling project, only every design decision was programmed in with a number of possible solutions. Over time this would become very complex and unstructured. It became impossible to go back and modify what I already wrote down. Another problem was that the algorithm was creating the model for running the code. This meant that selecting, adding and subtracting mesh to the model cost a lot of processing power, to the point my computer would freeze up. I needed to rethink my process and develop a framework which is easy to modify and light on the processor. My new plan of attack was to do as little as possible in Maya. All design instructions needed to be solved before anything can be created in Maya. Going into this direction was a hard choice. First off, it’s not a guarantee for success. The moment I would go too deep, things can get messy very easily. Besides I consider myself more of a visual thinker. Working outside of Maya meant every hurdle would be some sort of math problem. I already knew I had no choice, and understood this is the type of problem solving a programmer has to deal with. So I started out doing a little bit of RnD. My first test was to create a number of lists. Generally every list would hold some type of value. Like positional data, labels, dimensions, objects etc. and the rest would be a range of functions iterating, generating, gathering, and sorting data into these lists. These seemed flexible enough, if I needed to add new details to the model, I would make a new list and apply this into the framework. This type of framework was not very structured as I hoped. Luckily I discarded this ideal before it really began. I was already attracted by the idea of using a matrix instead of lists at the top of lists. The matrix would provide data in three dimensions, like a volume or a box made out of separate units. I would add an extra dimension to each unit, which is a list of six values. Each value would represent each side of a unit. The general ideal of a matrix is like a fluid simulation, which is made out of a matrix of voxels, or like Minecraft where each unit can be some type of block. This would create a data structure that is easy to modify. The next step would be to feed the matrix with values. A value can represent walls, doors, windows, levels, rooftops, position and direction. It starts with an empty matrix, and secondly fill it with values of 1 (later on inside Maya, value 1 would generate a wall, the location within the matrix would be translated to 3D space). If you’d stop here and translate the matrix to mesh in Maya, you would get a cluster of boxes stacked next or on top of each other. Adding more data to the matrix meant it needed to structure itself, so it would generate a cohesive design. If not the final result would be a house with holes in the wall or floating rooms. Therefore a number of functions are needed for searching for patterns, and modifying the data. A standard function would iterate over each unit in the matrix and check the neighboring values. If some sort of condition is met, the proper value will be modified. Going back to our cluster of boxes example. If a has a neighbouring box in front and to the left, but nothing on top, this would be a condition where a corner roof would be generated. And so different functions would solve design problems. In the end you would be left with a matrix of values that would serve as a blueprint for generating in house inside Maya. Finally the model needs to be made in Maya. A number of parts like a wall, door or window are generated or imported in Maya. When iterating over the finished matrix, a certain value in a certain place in the matrix will decide which objects (example wall or roof) needs to be instanced and placed in the right position and direction. When the matrix is fully realised in Maya the model gets a final cleanup, by merging the model, deleting unused parts and empty groups. What is left is the house model. If a range of houses needs to be generated, the process is simply looped over a number of times. Final word This project took way longer than I had anticipated and is far from finished. I learned a lot and at the same time it feels like I have only just begun. I hope to pick up this project again in the near future. I would love to add more elements to the house, like roof-windows or balconies and create procedural shaders. And possibly try out machine learning or some type of genetic algorithm. If you have any questions or are intrigued please contact me at ljh.hartman@gmail.com. Cheers!
tobraha / DattoCheckPython script that utilizes the Datto API to pull data about device and asset errors.
ccrook / QGIS VectorFieldRenderer PluginQGIS python plugin for rendering vector field data as arrows, optionally with error ellipse