12,227 skills found · Page 289 of 408
gamedev-skills / unity-scriptableobjectsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries
gamedev-skills / unreal-blueprintsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers)
gamedev-skills / unreal-cpp-gameplayWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs
gamedev-skills / unreal-niagaraCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++
gamedev-skills / unity-build-pipelineBuild and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds
gamedev-skills / unity-tilemap-2dBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting
gamedev-skills / unreal-enhanced-inputSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent
gamedev-skills / unreal-packagingPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun
gamedev-skills / routerRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting.
Spark-To-Paper-Skills / ts-figure-optimizeThe suite's SOLE figure vectorizer: turn ONE raster scientific figure (a PNG/JPG, e.g. a gpt-image-2 schematic) into an editable, publication-ready figure via DrawAI's **key-free HYBRID** — local perception (SAM3 region detection + PaddleOCR + Box-IR layout, no account) then a deterministic hybrid b…
Spark-To-Paper-Skills / ts-figure-svgPaperBanana+ — turn a paper's figure brief into a native, editable, publication-grade SVG. Stage 1 runs the OFFICIAL PaperBanana (dwzhu-pku/PaperBanana, pulled by `setup_paperbanana.py`, its own Retriever→Planner→Stylist→Visualizer→Critic pipeline) to produce candidate PNGs.
Spark-To-Paper-Skills / ts-paperGenerate a complete, publication-format journal/conference paper (LaTeX → compiled PDF) from whatever the user drops — a one-line idea, a proposal, or a proposal WITH real results.
Spark-To-Paper-Skills / ts-paper-writeStage 3 of the ts-paper suite. Draft every section of a Traitement du Signal paper as LaTeX body files (sections/<id>.tex + abstract.tex) from the blueprint and refs.bib, following strict per-section recipes, the no-fabricated-results rule, and IIETA citation style. Write ALL sections in one pass
Spark-To-Paper-Skills / ts-kg-buildBuild a reusable research-PATTERN knowledge graph from a paper corpus, so ts-idea2story can recall prior problem→solution→story patterns.
Spark-To-Paper-Skills / ts-paper-dataDATA-AWARE mode for the ts-paper suite. Activated by the orchestrator's router ONLY when the input ships REAL measured results (results_mode == "data_aware"); the proposal/no-numbers path is unchanged.
Spark-To-Paper-Skills / ts-paper-citeStage 2 of the ts-paper suite. Build a complete, REAL refs.bib for a Traitement du Signal paper — using the user's provided references first and Claude's native WebSearch/WebFetch only for genuine gaps.
Spark-To-Paper-Skills / ts-paper-experimentRepair an AI-generated scientific paper draft by diagnosing research logic, completing feasible experiments, rewriting the experiment section, and updating the full manuscript for claim-evidence consistency.
Spark-To-Paper-Skills / ts-paper-figureStage 6 of the ts-paper suite. Fill a Traitement du Signal paper's figure placeholders with real diagrams. Claude DESIGNS a concrete, rich figure and GROUNDS it on a real on-topic top/mid-journal MAIN figure (Claude **WebSearches** for it, then `fetch_reference_figures.py` pulls that paper's MAIN fi…
Spark-To-Paper-Skills / ts-idea2storyTurn a raw research idea into a compelling, well-grounded research STORY (an 8-field structured proposal) ready to feed the ts-paper pipeline.
Spark-To-Paper-Skills / ts-paper-latexStage 7 (final assemble + compile) of the ts-paper suite. Assemble drafted LaTeX section bodies + refs.bib + blueprint into a compilable paper in the active TEMPLATE and compile it to PDF.
Spark-To-Paper-Skills / ts-paper-planStage 1 of the ts-paper suite. Turn a research proposal into a single structured blueprint.json (title, ≤6 keywords, exactly 3 contributions, notation table, terminology glossary, experiment design, and per-section plans with word targets) for a Traitement du Signal proposal paper
Spark-To-Paper-Skills / ts-paper-refineStage 4 of the ts-paper suite. One holistic pass that right-sizes each drafted section toward Traitement du Signal JOURNAL length (not conference page-compression), enforces cross-section coherence and terminology consistency, removes redundancy, and preserves all citations, equations, and markers.
Spark-To-Paper-Skills / ts-paper-reviewAdversarial peer-review HARDENING pass for a ts-paper draft — the thing a forward-only drafter/refiner can't do: argue the other side of the paper's claims.
ferdinandobons / startup-designDesign, validate, and plan a startup from scratch. Covers market research, competitive analysis, business model, brand identity, product definition, financial projections, and validation experiments.
ferdinandobons / startup-competitorsDeep competitive intelligence for any market. Analyzes competitors' products, pricing, customer sentiment, GTM strategy, and growth signals using real web data. Produces battle cards, pricing landscape, and feature matrix
ferdinandobons / startup-pitchBuild investor-ready pitch scripts in multiple formats (10-min, 5-min, 2-min, 1-min elevator, investor email). Produces pitch narratives, Q&A preparation, pitch scoring rubric, and optional investor roleplay practice
ferdinandobons / startup-positioningMarket positioning strategy using the April Dunford framework, enriched with JTBD discovery, Moore positioning statement, and Neumeier's Onliness Test. Produces a complete positioning document, positioning statement, competitive alternatives map, and market category analysis
TencentCloudBase / ai-model-nodejsUse this skill for Node.js backend AI via @cloudbase/node-sdk (>=3.16.0) — cloud functions, CloudRun, Express/Koa/NestJS, serverless APIs, scheduled jobs, LLM proxies, agent orchestration. The only SDK supporting image generation (ai.createImageModel + generateImage).
TencentCloudBase / ai-model-webUse this skill when a browser/Web app (React, Vue, Next, Nuxt, static sites, SPAs, dashboards, AI chat UI, 页面, 前端, 网页) needs AI models via @cloudbase/js-sdk. Default routing for Web/frontend AI — call directly from the browser, do NOT propose a Node.js proxy.
TencentCloudBase / ai-model-wechatUse this skill for WeChat Mini Program AI via wx.cloud.extend.AI (小程序, wx.cloud apps). Covers generateText and streamText with callbacks (onText, onEvent, onFinish); streamText needs a data wrapper, generateText returns the raw response.