12,240 skills found · Page 114 of 408
MengTo / 3d-virtual-tourBuild guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading.
MengTo / 3d-wood-lighting-scorecardLight carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches…
MengTo / audit-reference-originalityAudit a website or digital experience against its supplied source references for originality and plagiarism risk
MengTo / implement-fog-of-warImplement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seam…
MengTo / iterate-until-verifiedApply a prompt-agnostic execution and verification loop to any substantial task while preserving the original request
MengTo / stitched-full-page-captureCapture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages
MengTo / build-game-changelogDesign, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI
MengTo / no-ai-design-slopPrevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots, mockups, and design code.
MengTo / ambient-section-particlesAdd a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks.
MengTo / build-awwwards-quality-sitesArt-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and…
MengTo / fire-paper-loaderBuild a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page.
MengTo / scroll-world-storytellingTurn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography
MengTo / html-to-interaction-promptsConvert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts
MengTo / animation-on-scrollCreate an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes
MengTo / 3d-cloth-materialBuild convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric.
MengTo / 3d-falling-leavesBuild recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.
MengTo / 3d-metal-materialBuild hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefilter…
MengTo / 3d-sky-raysAdd sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes.
MengTo / 3d-wood-materialBuild convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures.
MengTo / daily-ui-inspiration-captureCreate a recurring daily UI inspiration capture
MengTo / game-dev-combat-animationBuild, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand.
MengTo / game-dev-combat-skill-polishScore a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV).
MengTo / build-rigged-game-assetsCreate, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector
MengTo / audit-verify-explain-grade-5Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language
MengTo / build-game-map-editorBuild, extend, or audit production-linked browser map editors for Three.js and isometric games
MengTo / unsplash-asset-imagesUse when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9…
MengTo / agency-grid-layout-minimalCreate a minimal agency design system with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detail.
MengTo / animation-systemsUse when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
MengTo / atmosphere-backgroundCreate a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.
MengTo / background-grid-webglCreate a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.