223 skills found · Page 6 of 8
rampstackco / logo-designGenerate logo variants for a brand, producing multiple production-grade marks across different architectures (wordmark, lockup, symbol-only, letterform-as-symbol, monogram) with rationale, application specs, and decision-ready presentation.
taracodlabs / media-searchFind and play music/videos via youtube_search + browser_navigate
taracodlabs / songseeVisualize audio as mel spectrograms, chromagrams, MFCC (librosa)
taracodlabs / stable-diffusion-image-generationGenerate images via Stable Diffusion (HuggingFace Diffusers, local/API)
borghei / chief-customer-officer-advisorCustomer leadership advisor on CX strategy, retention and expansion, and voice-of-customer programs
staruhub / weather-forecast-report将天气要素(风速、能见度、降雨量等)单站预报系统的项目文档、模型、报告、评估结果整理成符合省级自然科学基金项目编写规范的专题研究报告。适用于:(1) 基于Claude Code + OpenSpec开发的气象预报系统结题报告编写,(2) 将技术文档转换为学术研究报告格式,(3) 生成符合省级自然科学基金规范的专题研究报告,(4) 整合项目代码、模型、评估指标等技术材料为规范化学术报告。触发关键词:"专题研究报告"、"结题报告"、"天气预报系统"、"基金项目报告"、"风速预报"、"能见度预报"、"降雨量预报"、"气象预测"、"单站预报"等。
Jakeschincariol / li-postWrite a LinkedIn post from a raw idea using 21 proven hook formulas, in the user's own voice, humanized so it does not read as AI
RandallLiuXin / gm-finalizeSeal the current tag: snapshot the per-tag working docs into docs/tags/<Tag>/, write a CHANGELOG entry, run `git tag`, and reset per-tag runtime state for the next /gm-gdd round. Does NOT package a release — that lives in a separate skill. Explicit invocation only — use /gm-finalize.
RandallLiuXin / godot-e2eWrite and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing.
RandallLiuXin / gm-buildImplement game mechanic functions via worker dispatch. Covers risk-first then main implementation. Dispatches workers until PLAN is clean, then runs one verify+review pass; loops until convergence. Explicit invocation only — use /gm-build.
RandallLiuXin / phantom-cameraGuidance for using the optional Phantom Camera Godot addon in generated projects. Use when a Godot 4 game explicitly opts into Phantom Camera, already has the addon installed, or needs camera behavior that is cleaner with multiple virtual cameras than with a hand-written Camera2D script.
RandallLiuXin / screenshotCapture gameplay screenshots using godot-e2e for visual verification. Use when you need to: take a screenshot of the running game, capture multiple screenshots during an E2E scenario, generate reference.png, visually verify game state, or provide screenshots for VQA analysis.
RandallLiuXin / gm-evaluateEvaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for mechanics this tag deliberately removed), and reason about gameplay quality.
RandallLiuXin / gm-scaffoldScaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. Lifetime-once role — runs only on fresh projects. Explicit invocation only — use /gm-scaffold.
RandallLiuXin / gm-verifyMechanical verification of the built game: headless build, unit tests, lint, static checks. Explicit invocation only — use /gm-verify.
RandallLiuXin / project-scaffoldGenerate a new Godot game project with standardized ECS structure and tooling. Use when starting a new game: "create a project", "set up a new game", "scaffold", "initialize", "new project", "start building", "let's make it".
RandallLiuXin / gm-acceptPresent final results to the user for acceptance. Shows evaluation results, evaluator screenshots, and asks for confirmation. Explicit invocation only — use /gm-accept.
RandallLiuXin / mcp-driverRuntime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering).
RandallLiuXin / scene-prop-setGenerate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.
vibeeval / chaos-engineeringFailure injection patterns, blast radius control, steady state hypothesis, and gameday planning for resilience testing.
zenstory-ai / video-recap从输入视频生成中文解说成片或原声剧情短片。用户提供 .mp4 / .mov / .mkv / .webm,并要求剪辑、添加旁白、 配音、总结、短剧/电视剧/电影/纪录片/科普解说时使用。负责编排 video-* 技能链:视频理解 → Agent 制定故事与视听方案 → 剪辑 → 配音 → 合成。触发词:视频解说、视频旁白、生成解说、 视频 recap、video recap、voiceover、narration、auto-dub、recap。
zenstory-ai / video-voiceover把带时间戳的 narration.json 合成为中文解说音频。使用 MiMo TTS(mimo-v2.5-tts)或 Fish Audio(s2.1-pro-free)或显式配置的通用 IndexTTS HTTP 服务逐段生成语音, 按时间窗动态适配语速并处理响度;输入输出时间线上的旁白,产出 tts_segments 与 tts_meta.json。 外发说明:每段旁白文字会发给所选 TTS 服务(MiMo / Fish Audio / 用户自托管的 IndexTTS),--voice-ref 的参考音频会发给 MiMo。 另含实验性的英译中 dub 路径:只在显式选择 dub 模式并传…
bitwize-music-studio / mix-engineerPolishes raw Suno audio by processing per-stem WAVs (vocals, backing_vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth, other) with targeted cleanup, EQ, and compression, then remixing into a polished stereo WAV ready for mastering.
bitwize-music-studio / suno-engineerConstructs technical Suno style prompts for the current model family (v6, v6-wild, v6-mini), selects models and generation settings, and optimizes prompts
bitwize-music-studio / album-art-directorCreates visual concepts for album artwork and generates AI art prompts. Use during planning for concept discussion, or after all tracks are Final for actual artwork generation.
bitwize-music-studio / lyric-refinerAutonomous multi-pass lyric refinement for tightening, cohesion, and album unity. Use after lyrics are written to polish a track or entire album through iterative passes.
bitwize-music-studio / new-albumCreates a new album with the correct directory structure and templates. Use IMMEDIATELY when the user says 'make a new album' or similar, before any discussion.
bitwize-music-studio / validate-albumValidates album directory structure, file locations, and content integrity. Use before release or whenever the user wants to check an album's structural health.
bitwize-music-studio / voice-checkerReviews lyrics and prose for AI-written patterns (abstract noun stacking, over-explained metaphors, cliche escalation, missing idiosyncrasy, prose AI tells). Advisory Warning/Info severity — flags issues, does not block or rewrite
bitwize-music-studio / mastering-engineerGuides audio mastering for streaming platforms including loudness optimization and tonal balance