211 skills found · Page 2 of 8
krillinai / krillinai-ttsUse when generating target-language dubbing with KrillinAI CLI from SRT subtitles, including TTS audio creation and optional dubbed video generation.
Jeffallan / mcp-developerUse when building, debugging, or extending MCP servers or clients that connect AI systems with external tools and data sources.
ibelick / fixing-accessibilityAudit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors
Gentleman-Programming / systemic-issue-triageTrigger: new issue, bug report, triage, backlog, issue flood, community report, root cause, dead-end, blocked user. Attack issues by root class, never one-by-one; fixes must shrink the system, not grow it.
Gentleman-Programming / issue-creationTrigger: issue creation, bug reports, feature requests, or issue approval. Create and triage GitHub issues from repository evidence.
Gentleman-Programming / gentle-ai-chained-prTrigger: PRs over 400 lines, stacked PRs, review slices. Split oversized changes into chained PRs that protect review focus.
Gentleman-Programming / rdd-advisory-transportLoad when changing how any runtime (Claude Code, OpenCode, Codex, future) invokes an RDD reviewer, refuter, or fix validator, or when touching reviewer prompts, lens evidence, result schemas, adapters, or transport capability policy.
Gentleman-Programming / hermes-ephemeral-delegationTrigger: a mapping need, parallel units, context backstop, high-risk verify, fresh review, or multi-step debug. Delegate via delegate_task for a named reason.
Gentleman-Programming / judgment-dayTrigger: judgment day, dual review, adversarial review, juzgar. Run explicit blind dual review with at most two scoped fix/re-judgment rounds.
Gentleman-Programming / gentle-ai-benchTrigger: bench, journey, journeys, driven mode, gentle-ai-bench, journey corpus, j-numbers, bench axis. Author and verify gentle-ai bench journeys; go test ./bench never proves driven execution.
trailofbits / token-integration-analyzerToken integration and implementation analyzer based on Trail of Bits' token integration checklist. Analyzes token implementations for ERC20/ERC721 conformity, checks for 20+ weird token patterns, assesses contract composition and owner privileges, performs on-chain scarcity analysis, and evaluates h…
trailofbits / implement-patchUse when a confirmed local bug needs an invariant-level fix, variant search, tests, and one local commit.
trailofbits / reproduce-bugUse when a named runtime or compiler bug in a local repository needs independent reproduction.
trailofbits / property-based-testingWrites, reviews, and debugs property-based tests — Hypothesis, fast-check, proptest, jqwik, rapid, and Echidna or Medusa for Solidity invariants
anbeime / contract-review律师助理与法律助手、项目管理专家在审核合同、排查条款风险时必备。自动执行基础、商业、法律三层审查,仅添加批注不改原文,一键生成带批注合同、审查摘要、综合意见及业务流程图,让合同风控与业务梳理更高效专业。
deanpeters / eol-stakeholder-sequencePlan who to talk to about a sunset, in what order, and what each conversation must cover
internet-court / kleros-ipfs-uploadUpload one Kleros-ecosystem file per paid request to IPFS through the Kleros x402 gateway for $0.01 USDC on Base mainnet. Use for dispute evidence, MetaEvidence JSON, court/dispute/arbitrator policies, Curate item metadata, juror justifications, or any artifact a Kleros contract or subgraph will ref…
internet-court / starknet-jsReference for building Starknet applications using starknet.js v9.x SDK, including contract interaction, account management, transaction handling, fee estimation, wallet integration, and paymaster flows.
internet-court / near-api-jsGuide for developing with near-api-js v7 - the JavaScript/TypeScript library for NEAR blockchain interaction
internet-court / bnbchain-mcpBNB Chain MCP server connection and tool usage. Covers npx @bnb-chain/mcp@latest, PRIVATE_KEY and RPC, and every MCP tool — blocks, transactions, contracts, ERC20/NFT transfers, wallet, ERC-8004 agent registration, Greenfield
internet-court / near-dappBuild NEAR Protocol dApps. Use for: (1) creating new NEAR dApps with `create-near-app` (Vite+React, Next.js), (2) adding NEAR wallet connection to existing apps with `@hot-labs/near-connect` and `near-connect-hooks`, (3) building frontend UI for NEAR smart contracts, (4) integrating wallet sign-in/s…
internet-court / integration-testsWrite and run integration tests against a GenLayer environment.
internet-court / okx-agentic-walletOKX Agentic Wallet — the single skill for the user's wallet and on-chain execution. Use it whenever the user wants to operate their wallet or execute an on-chain action, including: login & accounts, balance / holdings, wallet address / deposit / receive, send / transfer, contract calls (approve / de…
MengTo / liquid-metal-borderAdd and tune animated liquid-metal WebGL borders with the React `metal-fx` package
MengTo / reveal-hover-effectBuild cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another trea…
MengTo / build-rigged-game-assetsCreate, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector
MengTo / build-game-monster-systemBuild, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtur…
MengTo / build-threejs-enemy-systemsBuild or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthroug…
dotnet / extension-pointsOwn MSBuild import and hook discovery. USE FOR: CustomBefore/CustomAfter hooks, ordered wildcard and NuGet auto-imports, control properties, build/buildTransitive packed layout, package ID and file-name matching, per-TFM forwarders, and tracing why assets or hooks are missing, broken, or replaced.
dotnet / vectorizationDesign, implement, optimize, and review SIMD code in .NET. USE FOR: vectorizing scalar loops with TensorPrimitives, Vector64/128/256/512, or platform hardware intrinsics; reviewing existing SIMD code, including the generic Vector type, for contract equivalence, tail handling, memory safety, portabil…