4 skills found
CoplayDev / unity-mcpUnity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
CoderGamester / mcp-unityModel Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
IvanMurzak / Unity-MCPAI-powered bridge connecting LLMs and advanced AI agents to the Unity Editor via the Model Context Protocol (MCP). Chat with AI to generate code, debug errors, and automate game development tasks directly within your project.
Sandeep-AdaptIQ / agent-customization**WORKFLOW SKILL** — Create, update, review, fix, or debug VS Code agent customization files (.instructions.md, .prompt.md, .agent.md, SKILL.md, copilot-instructions.md, AGENTS.md). USE FOR: saving coding preferences; troubleshooting why instructions/skills/agents are ignored or not invoked; configuring applyTo patterns; defining tool restrictions; creating custom agent modes or specialized workflows; packaging domain knowledge; fixing YAML frontmatter syntax. DO NOT USE FOR: general coding questions (use default agent); runtime debugging or error diagnosis; MCP server configuration (use MCP docs directly); VS Code extension development. INVOKES: file system tools (read/write customization files), ask-questions tool (interview user for requirements), subagents for codebase exploration. FOR SINGLE OPERATIONS: For quick YAML frontmatter fixes or creating a single file from a known pattern, edit the file directly — no skill needed.