3,615 skills found ¡ Page 84 of 121
dpearson2699 / swift-formatstyleFormats and parses locale-aware numbers, decimals, currencies, percentages, dates, durations, measurements, names, lists, byte counts, and URLs with Foundation FormatStyle and ParseableFormatStyle
dpearson2699 / swiftdataImplement, review, or improve data persistence using SwiftData
dpearson2699 / swiftui-performanceProfile, diagnose, and remediate SwiftUI runtime performance using code review, Instruments, and repeatable measurements
dpearson2699 / focus-engineImplements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit
dpearson2699 / swift-architectureSelects, reviews, and migrates Apple-platform app architectures across MV with Observation, MVVM, MVI, TCA, Clean Architecture, Coordinator, and legacy VIPER
ctxrs / ctxUse ctx as working memory for prior agent work. Before starting or continuing work in an unfamiliar area, resuming earlier work, or revisiting an investigation, search prior sessions to ground yourself in earlier context.
gamedev-skills / dialogue-systemsBuild branching dialogue and narrative â a node/choice graph with conditions, variables, and localization hooks â and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral
gamedev-skills / godot-physicsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries)
gamedev-skills / roblox-datastoresPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards
gamedev-skills / roblox-luauScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative)
gamedev-skills / unity-navmeshAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles
gamedev-skills / pixijs-renderingBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups
gamedev-skills / threejs-gltf-loadingLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures
gamedev-skills / threejs-materials-lightingLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections
gamedev-skills / threejs-scene-setupStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer
gamedev-skills / fps-shooterBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
gamedev-skills / godot-gdscript-headless-testingRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges
gamedev-skills / unity-input-systemWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling
gamedev-skills / unreal-behavior-treesBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController
gamedev-skills / godot-2d-movementImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions
gamedev-skills / godot-3d-essentialsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels
gamedev-skills / godot-animationAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween()
gamedev-skills / godot-tilemapBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map)
gamedev-skills / unity-animationDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK
gamedev-skills / unity-scriptableobjectsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries
gamedev-skills / unreal-niagaraCreate and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++
gamedev-skills / unity-tilemap-2dBuild and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting
gamedev-skills / unreal-enhanced-inputSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent
Spark-To-Paper-Skills / ts-paper-citeStage 2 of the ts-paper suite. Build a complete, REAL refs.bib for a Traitement du Signal paper â using the user's provided references first and Claude's native WebSearch/WebFetch only for genuine gaps.
Spark-To-Paper-Skills / ts-paper-latexStage 7 (final assemble + compile) of the ts-paper suite. Assemble drafted LaTeX section bodies + refs.bib + blueprint into a compilable paper in the active TEMPLATE and compile it to PDF.