251 skills found · Page 6 of 9
wondelai / obviously-awesomeDefine product positioning by mapping competitive alternatives, unique attributes, and best-fit customers to the right market category
wondelai / blue-ocean-strategyCreate uncontested market space using value innovation instead of competing head-to-head
LeoYeAI / adaptive-learning-playbookWorld-Class Adaptability & Learning Playbook. Use for: market trend awareness, horizon scanning, PESTLE analysis, organisational agility, Kaizen, PDCA cycles, 5S, lean operations, experimentation culture, hypothesis-driven development, A/B testing, MVP design, knowledge management, decision logs, AD…
majidmanzarpour / threejs-game-directorEntrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release.
cbrock84 / design-systemBuilds and maintains the design system a product is assembled from — tokens for color, type, spacing and elevation, component contracts, and the rules that keep them coherent as the product grows.
plugin87 / scaffold-projectScaffold a new design-product project that matches the recommended Claude Code layout (the reference structure)
daymade / excalidraw-usePlaces existing images onto an Excalidraw whiteboard, turns a slide deck into clean per-slide images, and inspects a .excalidraw file
coldteadotai / eli5Explain like I'm someone who knows nothing about this code: one sentence, then one part at a time, until the whole picture is on screen and the reader already knows every part of it.
cth9191 / animateProcedural animation in any style for Claude Code: short single-file canvas videos with story, look and storyboard check-ins. 7 built-in styles or one matched from your references, your own music (beat-mapped), real product screenshots, every format from one piece.
dzhng / launch-videoMake a showreel-grade motion-graphics launch video, with music, that introduces a CLI, library, or product from its repo
first-fluke / oma-designDefine or review a visual system, DESIGN.md, or redesign direction.
first-fluke / oma-frontendImplement or modify web UI in React, Next.js, or Angular. Use for
Anil-matcha / figmaLook up your Figma user, read file metadata, and post comments on files. Trigger phrases: figma, figma file, design file.
onvoyage-ai / build-resource-pagesTakes existing content markdown files and builds production-final resource center pages on client websites using their existing tech stack and design system. Output is live-ready — no review pass, no placeholder content, no prototype styling.
uphiago / hunt-prototype-pollutionHunt client-side and server-side prototype pollution for XSS, auth bypass, and RCE.
reticlehq / design-system-complianceCheck that the UI you actually rendered uses the design system, by reading computed styles in the running app against the project's design tokens. Catches hardcoded hex colors, off-palette backgrounds, invisible or unusable controls, and animations that never ran.
vibe-motion / remotion-candlestick在 Remotion 项目中创建带动画的金融 K 线图(蜡烛图)。涵盖数据获取(Yahoo Finance)、 插件架构(config / timeline / Scene / plugin)、Canvas 逐帧绘制、深色交易终端风格、 以及 Remotion Studio 预览和渲染输出。触发词:K线图、蜡烛图、candlestick、OHLC、 股票动画、金融图表视频、Remotion 图表。
vibe-motion / disney-animation-rule-skillApply Disney's 12 principles as practical design and engineering rules for procedural animation
awdr74100 / figwrightFree, two-way Figma MCP server. Turn designs into framework-aware code, and push code back to the canvas. Works with Claude Code, Cursor, Codex, and any MCP client.
AIPexStudio / ux-audit-walkthroughMinimalist UX/Interaction Audit Expert that deconstructs complex interactions through cognitive load and operational efficiency lenses.
zsyggg / paper-deck将论文、技术文章或知识内容制作成高真实感的 AIGC 幻灯片。先做叙事结构和逐页视觉导演,再调用生图模型生成每一页 16:9 slide image,最后合成为 PPTX/PDF。适合论文汇报、组会、公开课、技术分享、商业化研究展示;当用户提到“论文PPT”“AI生成PPT”“不像AI的PPT”“高质感幻灯片”“逐页生图PPT”时使用。
gooseworks-ai / goose-graphics-create-formatCreates a new graphics format spec (custom canvas dimensions + content rules) and publishes it to the Gooseworks library so any agent can render against it
huytieu / vector-coverGenerate flat vector editorial cover illustrations in a warm editorial style: near-black canvas, cream organic blob, serif display type, one terracotta accent, and thin line-art concept motifs (grids, node charts, dashed "unknown" paths, mountains, question marks).
huytieu / data-formsPick the right way to represent a dataset so a reader gets the finding in three seconds — a catalog of 20+ chart and diagram forms with when-to-use and failure modes, plus the encoding decisions that make any of them readable (takeaway headline, direct labels, kill the axis, highlight-and-mute, show…
yuezhiai / openkb-deck-editorialUse when the user asks the openkb chat to make a deck / slide presentation / PPT / slides / 演示稿 / 幻灯片 from their compiled KB content.
brycewang-stanford / asplos-experimentsUse when designing or auditing the evaluation of an ASPLOS paper — choosing among real silicon, FPGA prototypes, and simulators with cycle-accuracy caveats stated, selecting workload suites and baselines that hold up across three communities, attributing wins via ablation, and reporting energy, area…
matlab / simulink-instrument-real-time-applicationSet up signal capture for a Simulink Real-Time application using `slrealtime.Instrument`
gamedev-skills / game-ui-uxDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates.
gamedev-skills / prototype-fastBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria
gamedev-skills / godot-shadersWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture