223 skills found · Page 6 of 8
dzhng / launch-videoMake a showreel-grade motion-graphics launch video, with music, that introduces a CLI, library, or product from its repo
first-fluke / oma-designDefine or review a visual system, DESIGN.md, or redesign direction.
first-fluke / oma-frontendImplement or modify web UI in React, Next.js, or Angular. Use for
Anil-matcha / figmaLook up your Figma user, read file metadata, and post comments on files. Trigger phrases: figma, figma file, design file.
onvoyage-ai / build-resource-pagesTakes existing content markdown files and builds production-final resource center pages on client websites using their existing tech stack and design system. Output is live-ready — no review pass, no placeholder content, no prototype styling.
uphiago / hunt-prototype-pollutionHunt client-side and server-side prototype pollution for XSS, auth bypass, and RCE.
reticlehq / design-system-complianceCheck that the UI you actually rendered uses the design system, by reading computed styles in the running app against the project's design tokens. Catches hardcoded hex colors, off-palette backgrounds, invisible or unusable controls, and animations that never ran.
vibe-motion / remotion-candlestick在 Remotion 项目中创建带动画的金融 K 线图(蜡烛图)。涵盖数据获取(Yahoo Finance)、 插件架构(config / timeline / Scene / plugin)、Canvas 逐帧绘制、深色交易终端风格、 以及 Remotion Studio 预览和渲染输出。触发词:K线图、蜡烛图、candlestick、OHLC、 股票动画、金融图表视频、Remotion 图表。
vibe-motion / disney-animation-rule-skillApply Disney's 12 principles as practical design and engineering rules for procedural animation
AIPexStudio / ux-audit-walkthroughMinimalist UX/Interaction Audit Expert that deconstructs complex interactions through cognitive load and operational efficiency lenses.
zsyggg / paper-deck将论文、技术文章或知识内容制作成高真实感的 AIGC 幻灯片。先做叙事结构和逐页视觉导演,再调用生图模型生成每一页 16:9 slide image,最后合成为 PPTX/PDF。适合论文汇报、组会、公开课、技术分享、商业化研究展示;当用户提到“论文PPT”“AI生成PPT”“不像AI的PPT”“高质感幻灯片”“逐页生图PPT”时使用。
gooseworks-ai / goose-graphics-create-formatCreates a new graphics format spec (custom canvas dimensions + content rules) and publishes it to the Gooseworks library so any agent can render against it
huytieu / vector-coverGenerate flat vector editorial cover illustrations in a warm editorial style: near-black canvas, cream organic blob, serif display type, one terracotta accent, and thin line-art concept motifs (grids, node charts, dashed "unknown" paths, mountains, question marks).
huytieu / data-formsPick the right way to represent a dataset so a reader gets the finding in three seconds — a catalog of 20+ chart and diagram forms with when-to-use and failure modes, plus the encoding decisions that make any of them readable (takeaway headline, direct labels, kill the axis, highlight-and-mute, show…
yuezhiai / openkb-deck-editorialUse when the user asks the openkb chat to make a deck / slide presentation / PPT / slides / 演示稿 / 幻灯片 from their compiled KB content.
brycewang-stanford / asplos-experimentsUse when designing or auditing the evaluation of an ASPLOS paper — choosing among real silicon, FPGA prototypes, and simulators with cycle-accuracy caveats stated, selecting workload suites and baselines that hold up across three communities, attributing wins via ablation, and reporting energy, area…
matlab / simulink-instrument-real-time-applicationSet up signal capture for a Simulink Real-Time application using `slrealtime.Instrument`
gamedev-skills / game-ui-uxDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates.
gamedev-skills / prototype-fastBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria
gamedev-skills / godot-shadersWrite Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture
gamedev-skills / routerRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting.
ferdinandobons / startup-designDesign, validate, and plan a startup from scratch. Covers market research, competitive analysis, business model, brand identity, product definition, financial projections, and validation experiments.
TencentCloudBase / ui-designUse when users need visual direction, interface hierarchy, layout decisions, design specifications, or prototypes before implementing a Web or mini program UI.
matlab / matlab-build-appBuild MATLAB apps from requirements to working code. Asks discovery questions (or skips them when the path is known), recommends UIFigure or UIHTML architecture, identifies layout archetype (Dashboard, Explorer, Tabbed, Wizard, Canvas), produces an implementation plan, and executes the build.
hashgraph-online / writing-bgs-load-orderUse when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when launching xEdit with a custom plugin list.
hashgraph-online / starkUse for UI/UX design, product flows, frontend or native interface design, design audits, design translation, asset planning, motion direction, design tokens, or distinctive non-generic apps and websites.
cth9191 / animateProcedural animation in any style for Claude Code: short single-file canvas videos with story, look and storyboard check-ins. 7 built-in styles or one matched from your references, your own music (beat-mapped), real product screenshots, every format from one piece.
getsentry / presentation-creatorCreate data-driven presentation slides using React, Vite, and Recharts with Sentry branding
microsoft / design-systemCreates the Tamagui brand system for an Expo/React Native Power Apps mobile app, including design-system.md, tokens.ts, and an HTML gallery.
microsoft / canvas-appCreates or edits a Power Apps Canvas App through the Canvas Authoring MCP coauthoring session. Handles staged experience design, direct and partitioned targeted edits, planned multi-screen changes, responsive layout, and compile-error convergence.