223 skills found ยท Page 4 of 8
google-labs-code / stitch::code-to-designConvert frontend code (Vite, React, Angular, Vue, etc.) to a Stitch Design by chaining static HTML extraction, design system extraction, and file upload.
anbeime / json-canvasไบงๅ็ป็ไธๅ ๅฎนๅไฝ่ ๅจๆๅปบObsidian็ฅ่ฏๅบๆๆขณ็ๅคๆ้ป่พๆถ๏ผๅฝ้่ฆๅๅปบๆ็ปดๅฏผๅพใๆต็จๅพ็ญๅฏ่งๅ็ปๅธ๏ผไฝฟ็จๆญคๆ่ฝๅฏ่ชๅจ็ๆๆ ๅ.canvasๆไปถ๏ผ็ฒพๅ้ ็ฝฎ่็นใ่ฟ็บฟไธๅฑ็บง๏ผไธ้ฎ็ๆๅฎ็พๆ็๏ผๅฝปๅบๅๅซๆๅJSON็็น็ไธๆฅ้ใ
anbeime / obsidian-skills-integratedๅ ๅฎนๅไฝ่ ไธๆๆฏๅไฝๅๅจ่ฎฉAIๆฐๅObsidian็ฌ่ฎฐๆถ๏ผไฝฟ็จๆญคๅฎๆนๆ่ฝๅฏ็ฒพๅๅค็ๅ้พใCalloutๅBasesๆฐๆฎๅบ่ฏญๆณ๏ผไธ้ฎ็ๆๆ ผๅผ้ถ็ ดๅ็Canvas็ปๅธไธไธไธ็ฌ่ฎฐ๏ผๅฝปๅบ่งฃๅณAI็ ดๅไธๅฑๆ ผๅผ็็็นใ
anbeime / web-design-analyzer็ฝ้กตไธๆฐๅญ็้ข่ฎพ่ฎกๅธๅ็ฝ้กตๅผๅๅทฅ็จๅธๅจ้่ฆ้ๅๅๆ็ฝ้กตๆชๅพๆถ๏ผไฝฟ็จๆฌๆ่ฝไธ้ฎๆๅ้ ่ฒใๆ็ๅ็ปไปถ็นๅพ๏ผ่ชๅจ็ๆ็ปๆๅ Design System ๆฐๆฎไธ AI Coding Prompt๏ผ่ฎฉ่ฎพ่ฎก่ฟๅไธๅ็ซฏๅผๅๆด้ซๆใ
jakubkrehel / build-designBuilds UI from a Figma file or a design image so it matches the design, using your project's existing tokens and components.
Devin-AXIS / ipollowork-plugin-uiไธบ iPolloWork ๆฐๆไปถๆๆไปถๅทฅไฝๅบๅค็จ UI ็ปไปถใ้ข่ฒใๅญไฝๅไบคไบ่ง่ใๆ Figma ๆ็็ถๆๅไปฃ็ ๆธ ๅไผๅ ้็จๅทฒ็กฎ่ฎค็ปไปถ๏ผๅบๅๅฎฟไธป React ไธ็ฌ็ซ HTML/iframe ็ๆฅๅ ฅๆนๅผ๏ผ้็จไบๆไปถ่กจๅใๅฏผ่ชใๆตฎๅฑใๅ้ฆใ็ถๆๅ่ฟๅบฆ่ฎพ่ฎกๅๅฎ็ฐ๏ผไธๆนๅ็จๆทไฝๅ็่ง่ง้ฃๆ ผใ
Devin-AXIS / ipollowork-presentationsCreate, revise, and verify slide presentations in an active iPolloWork Design session while retaining the selected template's visual and editable contracts.
tech-leads-club / figmaUse the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code
deanpeters / recommendation-canvasEvaluate an AI product idea across outcomes, hypotheses, risks, and positioning
deanpeters / lean-ux-canvasGuide teams through Lean UX Canvas v2
deanpeters / problem-framing-canvasGuide teams through MITRE's Problem Framing Canvas
deanpeters / voice-of-customer-minerMine public reviews, app stores, and forums for unmet needs, competitor weaknesses, and switching triggers โ with quoted evidence
MengTo / falling-leavesBuild falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble.
MengTo / mesh-gradient-dark-blue-cleanCreate a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion
MengTo / optimize-web-animationsProfile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers
MengTo / scroll-scrubbed-visual-sequenceBuild reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers.
MengTo / 3d-retina-resolutionRender a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks.
MengTo / stitched-full-page-captureCapture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages
MengTo / fire-paper-loaderBuild a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page.
MengTo / 3d-cloth-materialBuild convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric.
MengTo / 3d-falling-leavesBuild recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.
elementalsouls / hunt-nodejsHunt Node.js specific vulnerabilities โ Prototype Pollution โ RCE chains (lodash/merge/assign), Express trust proxy misconfiguration, child_process/eval injection, template engine SSTI (EJS/Pug/Handlebars), path traversal in file servers, require() injection, environment variable exfil via /proc/selโฆ
zebbern / r3f-animationReact Three Fiber animation - useFrame, useAnimations, spring physics, keyframes
BuilderIO / visual-editOpen and collaboratively edit a running local app in Design, with shared fallback previews and source handoff
BuilderIO / visual-planTurn ordinary text plans into rich interactive visual plans with diagrams, file maps, annotated code, open questions, and UI/prototype review when useful.
SamurAIGPT / muapi-ui-designGenerate high-fidelity UI/UX mockups for mobile and web apps using Atomic Design principles โ creates wireframes and design systems via muapi.ai
davepoon / ios-hig-design-guideBuild, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data
axtonliu / obsidian-canvas-creatorCreate Obsidian Canvas files from text content, supporting both MindMap and freeform layouts. Use this skill when users want to visualize content as an interactive canvas, create mind maps, or organize information spatially in Obsidian format.
CloudAI-X / threejs-react-three-fiberBuilding three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, pointer events, and adaptive performance, on WebGL or with WebGPU and TSL
CloudAI-X / threejs-texturesThree.js textures: image loading, color spaces, UV channels and transforms, texture types from canvas to HDR and KTX2, render targets, texture memory