
Owl-Listener
Showing 1–60 of 111 skills · Page 1 of 2
Owl-Listener / aesthetic-usability
2.7kApply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction
Owl-Listener / card-sort-analysis
2.7kAnalyse open or closed card sort results into a proposed grouping and label set. Use after running a sort study. For turning that evidence into a full structure, use `information-architecture` (ux-strategy).
Owl-Listener / critique-affordance
2.7kCritique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverability
Owl-Listener / critique-information-density
2.7kCritique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure
Owl-Listener / design-brief
2.7kWrite a project brief — problem space, constraints, audience, and success criteria. Use at kickoff for one specific project. For long-horizon aspiration use `north-star-vision`; for reusable decision rules use `design-principles`.
Owl-Listener / design-negotiation
2.7kAdvocate for design quality, scope, and timeline with partners and leadership using evidence and shared goals. Use in the conversation itself. For the commercial vocabulary behind it, use `business-design` (ux-strategy).
Owl-Listener / design-qa-checklist
2.7kBuild a QA checklist for verifying that a build matches the design. Use at implementation review. For the spec engineers build from, use `handoff-spec`.
Owl-Listener / interfaces-that-feel
2.7kApply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer
Owl-Listener / interview-script
2.7kWrite a structured interview guide — warm-up, core exploration, and wrap-up. Use before running interviews. For analysing what comes back, use `summarize-interview`.
Owl-Listener / localization-design
2.7kDesign for multiple languages, writing directions, and cultural contexts — text expansion, RTL mirroring, and locale formats
Owl-Listener / onboarding-design
2.7kDesign the first-run experience — activation path, progressive disclosure, and time to first value. Use for a user's very first session. For the mechanics of the signup form itself, use `form-design`.
Owl-Listener / parallel-concepts
2.7kBuild several genuinely different solutions to the same problem at once, spread across what the user does rather than how it looks
Owl-Listener / prototype-strategy
2.7kChoose prototype fidelity and method to match the design question and the decision at stake. Use before building a prototype. For what to test once it exists, use `test-scenario`.
Owl-Listener / summarize-interview
2.7kTurn one interview transcript into themes, supporting quotes, and action items. Use immediately after a session. For synthesising many sessions at once, use `affinity-diagram`.
Owl-Listener / a-b-test-design
2.7kDesign an A/B experiment — hypothesis, variants, primary metric, and sample size
Owl-Listener / accessibility-audit
2.7kAudit an existing interface against WCAG, producing findings with severity ratings and remediation steps
Owl-Listener / accessibility-test-plan
2.7kPlan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol
Owl-Listener / affinity-diagram
2.7kCluster many qualitative data points into themes and insight statements
Owl-Listener / animation-principles
2.7kApply animation principles — easing, staging, follow-through — to one specific UI motion
Owl-Listener / behavioural-analytics
2.7kRead funnels, retention curves, and event data as a designer — separating a design problem from a tracking artefact
Owl-Listener / business-design
2.7kRead financials, map competitive landscapes, and argue design decisions in the language of value
Owl-Listener / case-study
2.7kCraft a portfolio case study with narrative arc, process evidence, and outcomes
Owl-Listener / click-test-plan
2.7kDesign first-click and click tests for findability and navigation
Owl-Listener / color-system
2.7kBuild a product colour system — tonal scales, semantic roles, and contrast compliance
Owl-Listener / competitive-analysis
2.7kCompare UX patterns, features, strengths, and gaps across rival products
Owl-Listener / component-spec
2.7kSpecify one component — props, states, variants, accessibility, and usage rules
Owl-Listener / concept-selection
2.7kChoose between competing concepts against criteria fixed in advance, and record what each rejected concept was testing
Owl-Listener / content-strategy
2.7kDefine what content a product needs, how it is structured, and who owns it
Owl-Listener / conversational-ux
2.7kDesign voice and conversational interfaces — dialog flows, error recovery, and persona
Owl-Listener / critique-brand-consistency
2.7kCritique a rendered screen against mood.md, voice.md, and tokens.md
Owl-Listener / critique-color
2.7kCritique a rendered screen's colour — contrast ratios, palette coherence, and semantic meaning
Owl-Listener / critique-composition
2.7kCritique a rendered screen's composition — balance, whitespace, rhythm, and gestalt grouping
Owl-Listener / critique-typography
2.7kCritique a rendered screen's typography — scale usage, readability, consistency, and token compliance
Owl-Listener / critique-visual-hierarchy
2.7kCritique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis
Owl-Listener / dark-mode-design
2.7kAdapt an existing palette to dark mode — surface elevation, contrast rebalancing, and desaturation rules
Owl-Listener / data-visualization
2.7kSelect chart types and design data encodings — marks, axes, labels, and accessible chart styling
Owl-Listener / design-critique
2.7kFacilitate a structured team critique — framing, feedback rules, and actionable outcomes
Owl-Listener / design-debt-audit
2.7kInventory and prioritise accumulated design inconsistencies across a product
Owl-Listener / design-impact-reporting
2.7kCommunicate design's contribution to business and user outcomes in stakeholder language
Owl-Listener / design-principles
2.7kDefine actionable principles that resolve trade-offs when the team disagrees
Owl-Listener / design-rationale
2.7kWrite rationale connecting decisions to user needs, business goals, and principles
Owl-Listener / design-review-process
2.7kEstablish review gates — criteria, checkpoints, and approval flow
Owl-Listener / design-sprint-plan
2.7kPlan and facilitate a design sprint from challenge framing through prototype testing
Owl-Listener / design-system-adoption
2.7kCreate adoption strategy and enablement materials to drive design system usage
Owl-Listener / design-system-governance
2.7kDefine how the system evolves — contribution model, versioning, deprecation, and change management
Owl-Listener / design-token
2.7kDefine and organise tokens for colour, spacing, type, and elevation with naming and usage rules
Owl-Listener / design-token-audit
2.7kAudit token usage across a product for coverage, drift, and hard-coded values
Owl-Listener / diary-study-plan
2.7kDesign a diary study — prompts, cadence, duration, participant criteria, and analysis frame
Owl-Listener / documentation-template
2.7kGenerate a reusable documentation scaffold for components, patterns, or guidelines
Owl-Listener / doherty-threshold
2.7kApply the Doherty Threshold — keep system response under 400ms to preserve user flow
Owl-Listener / empathy-map
2.7kBuild a Says, Thinks, Does, Feels map for one user or segment
Owl-Listener / error-handling-ux
2.7kDesign error prevention, detection, and recovery across a product — message content, placement, and escape routes
Owl-Listener / experience-map
2.7kMap the full ecosystem of touchpoints, channels, and relationships across a service
Owl-Listener / feedback-patterns
2.7kDesign confirmations, status updates, and notifications that tell users an action registered
Owl-Listener / fitts-law
2.7kApply Fitts's Law — target acquisition time depends on size and distance
Owl-Listener / form-design
2.7kDesign a form end to end — field order, grouping, validation, and completion
Owl-Listener / gesture-patterns
2.7kDesign gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability
Owl-Listener / handoff-spec
2.7kWrite the implementation handoff — measurements, behaviours, assets, states, and edge cases
Owl-Listener / heuristic-evaluation
2.7kRun an expert review against Nielsen's heuristics and domain criteria, with severity ratings
Owl-Listener / hicks-law
2.7kApply Hick's Law — decision time grows with the number of simultaneous choices